Johnnie Manzari

Professional Experience

Apple Inc.

2009 — present · I work on the Human Interface team. My focus is on camera and photography applications.

Slide Inc.
(acquired by Google)

20052009 · Part of the founding team, I had the privilege to work with and report directly to Max Levchin, CEO. I was the first designer and built up a team of some of the most talented designers I had ever worked with. We started in an office in downtown San Francisco with nothing more than some crappy chairs, desks borrowed from the landlord, and a server. By the time I left we had grown the company to 120 employees, and 150+ million viewers per month across 200 countries, making Slide one of the most popular developers of applications for social networks such as Facebook and MySpace. Slide was acquired by Google in August 2010.

Adobe Systems Inc.

19992005 · My early work was on the Adobe Common UI where I assisted with the design of Photoshop 6.0, 7.0, CS2 and Photoshop Elements 2.0 and 3.0. Later I was the lead designer for Photoshop Album 1.0 and 2.0. Awarded six patents. Two are based on work in vector graphics for Adobe Illustrator and Adobe InDesign (US Patent #7,495,670 & 7,750,918). Three are based on design work for desktop photo software (US Patent #7,391,423, 7,945,541 & 8,739,064). The last is for television photo software (US Patent #8,745,520).

Microsoft

2001 · (Consultant) I worked as a Product Designer in Hardware Systems Engineering under Leslie Leland and Mike Gifford. I collaborated with Microsoft; designers and engineers across HSE, Pocket PC, and eHome groups to develop a prototype home networking input device.

NASA

20002001 · (Consultant) I worked as a Human Factors Engineer in the Human Performance Lab with NASA scientists at the Ames Research Center to test a hypothesis related to cognitive load required by cockpit interfaces. I built the main simulation used in testing with pilots.

Newport Electronics

1998 · (Intern) I was brought into Newport Electronics by Bijan Ghofranian, head of Research and Development, to create a system that stamped meters with an identification number that would be used to track the meter's performance during calibration. The performance results would be stored in a database system that I designed and interfaced with another application that I designed. I learned more about EEPROMs and IEEE protocols via RS-232 communication than I had expected.

Education & Academic Leadership

Stanford University

19972001 · Bachelor of Science with Honors and Distinction in Interaction Design. Coursework in Computer Science, Mechanical Engineering, Art and Psychology. GPA 3.95/4.00. Elected Phi Beta Kappa.

Stanford University
Teaching Assistant,
Dept of Computer Science

Spring 2001 · CS447 Interaction Design Seminar; a graduate-level course in human-computer interaction, with Dr Terry Winograd and David Kelley.

Winter 2000 · CS377A Captology; a graduate-level course in human-computer interaction, with Dr BJ Fogg.